{$CLEO .cm}
0247: load_model 6959
0247: load_model 8650
0247: load_model 17004
0247: load_model 5001
0247: load_model 5005
0247: load_model 10562
0247: load_model 3798
0247: load_model 3458
0247: load_model 16098
0247: load_model 705
0247: load_model 17031
0247: load_model 7910
0247: load_model 17003
0247: load_model 3452
0247: load_model 11484
0247: load_model 791
0247: load_model 7191
0247: load_model 3798
0247: load_model 10562
0247: load_model 17031
0247: load_model 705
0247: load_model 7910
0247: load_model 3613
0247: load_model 13753
0247: load_model 3608
0247: load_model 7191
0247: load_model 6391
0247: load_model 8185
0247: load_model 3452
0247: load_model 5005
0247: load_model 5001
0247: load_model 708
0247: load_model 8650
0247: load_model 1238
0247: load_model 7909
0247: load_model 1262
0247: load_model 6959
0247: load_model 11484
0247: load_model 7912
0247: load_model 7913
0247: load_model 7914
0247: load_model 7915
0247: load_model 7906
0247: load_model 3798
0247: load_model 7191
0247: load_model 10562
0247: load_model 8650
0247: load_model 3578
0247: load_model 17050
0247: load_model 16601
0247: load_model 6342
0247: load_model 16061
038B: load_requested_models
00A1: put_actor $PLAYER_ACTOR at -147.1094 -1031.231 2.6589


029B: 1@ = init_object 6959 at -147.1094 -1031.231 2.6589 // object (vegasNbball1) (1)
0453: set_object 1@ XY_rotation 0.0 0.0 angle 19.99
029B: 2@ = init_object 6959 at -160.2484 -1008.65619 2.6657 // object (vegasNbball1) (2)
0453: set_object 2@ XY_rotation 0.0 0.0 angle 13.995
029B: 3@ = init_object 6959 at -192.5069 -1000.5564 9.6641 // object (vegasNbball1) (3)
0453: set_object 3@ XY_rotation 0.122 22.172 angle 359.95
029B: 4@ = init_object 6959 at -185.57651 -1001.53998 6.9801 // object (vegasNbball1) (4)
0453: set_object 4@ XY_rotation 0.496 19.531 angle 359.818
029B: 5@ = init_object 6959 at -181.86349 -1002.06641 5.1805 // object (vegasNbball1) (5)
0453: set_object 5@ XY_rotation 0.505 15.528 angle 352.72
029B: 6@ = init_object 6959 at -178.96111 -1000.76819 4.1805 // object (vegasNbball1) (6)
0453: set_object 6@ XY_rotation 0.517 9.655 angle 344.768
029B: 7@ = init_object 6959 at -227.83369 -1002.04382 23.7361 // object (vegasNbball1) (7)
0453: set_object 7@ XY_rotation 0.121 22.17 angle 359.945
029B: 8@ = init_object 6959 at -148.3627 -1072.5918 2.6657 // object (vegasNbball1) (9)
0453: set_object 8@ XY_rotation 0.0 0.0 angle 19.995
029B: 9@ = init_object 6959 at -189.10181 -1109.20532 3.4385 // object (vegasNbball1) (10)
0453: set_object 9@ XY_rotation 0.0 0.0 angle 50.0
029B: 10@ = init_object 6959 at -227.9169 -1015.52753 23.7361 // object (vegasNbball1) (13)
0453: set_object 10@ XY_rotation 0.121 22.17 angle 359.945
029B: 11@ = init_object 6959 at -267.77209 -1015.35828 31.4925 // object (vegasNbball1) (14)
0453: set_object 11@ XY_rotation 0.121 0.0 angle 359.945
029B: 12@ = init_object 6959 at -220.80859 -1133.41504 3.9549 // object (vegasNbball1) (16)
0453: set_object 12@ XY_rotation 0.0 4.999 angle 53.987
029B: 13@ = init_object 6959 at -242.81599 -1164.17261 7.2669 // object (vegasNbball1) (17)
0453: set_object 13@ XY_rotation 0.0 4.999 angle 53.992
029B: 14@ = init_object 6959 at -266.58051 -1196.68188 10.8061 // object (vegasNbball1) (19)
0453: set_object 14@ XY_rotation 0.0 4.999 angle 53.992
029B: 15@ = init_object 6959 at -291.80176 -1220.22949 14.8389 // object (vegasNbball1) (20)
0453: set_object 15@ XY_rotation 0.0 7.998 angle 53.987
029B: 16@ = init_object 6959 at -308.12131 -1232.01111 18.0889 // object (vegasNbball1) (21)
0453: set_object 16@ XY_rotation 0.0 10.0 angle 53.992
029B: 17@ = init_object 6959 at -329.02734 -1248.2998 23.5889 // object (vegasNbball1) (22)
0453: set_object 17@ XY_rotation 0.0 12.997 angle 53.987
029B: 18@ = init_object 6959 at -341.75195 -1252.9834 26.7953 // object (vegasNbball1) (23)
0453: set_object 18@ XY_rotation 0.0 13.997 angle 16.463
029B: 19@ = init_object 6959 at -380.52832 -1264.38672 33.5185 // object (vegasNbball1) (24)
0453: set_object 19@ XY_rotation 0.0 4.999 angle 16.458
029B: 20@ = init_object 6959 at -419.99902 -1275.9248 35.3037 // object (vegasNbball1) (25)
0453: set_object 20@ XY_rotation 0.0 0.0 angle 16.458
029B: 21@ = init_object 6959 at -455.20117 -1282.4375 35.3037 // object (vegasNbball1) (26)
0453: set_object 21@ XY_rotation 0.0 0.0 angle 4.455
029B: 22@ = init_object 6959 at -490.9102 -1275.73 35.3105 // object (vegasNbball1) (27)
0453: set_object 22@ XY_rotation 0.0 0.0 angle 348.459
029B: 23@ = init_object 6959 at -509.59479 -1257.88184 35.2789 // object (vegasNbball1) (30)
0453: set_object 23@ XY_rotation 0.0 0.0 angle 334.457
029B: 24@ = init_object 6959 at -544.4492 -1239.262 35.2777 // object (vegasNbball1) (31)
0453: set_object 24@ XY_rotation 0.0 0.0 angle 334.457
029B: 25@ = init_object 6959 at -600.73792 -1201.99121 35.2789 // object (vegasNbball1) (33)
0453: set_object 25@ XY_rotation 0.0 0.0 angle 334.457
029B: 26@ = init_object 6959 at -594.83661 -1161.23108 35.2913 // object (vegasNbball1) (34)
0453: set_object 26@ XY_rotation 0.0 0.0 angle 334.457
029B: 27@ = init_object 6959 at -553.88379 -1160.666 35.2913 // object (vegasNbball1) (35)
0453: set_object 27@ XY_rotation 0.0 0.0 angle 334.457
029B: 28@ = init_object 6959 at -524.96875 -1179.99902 35.2541 // object (vegasNbball1) (36)
0453: set_object 28@ XY_rotation 0.0 0.0 angle 320.455
029B: 29@ = init_object 6959 at -500.40137 -1201.50293 35.2541 // object (vegasNbball1) (38)
0453: set_object 29@ XY_rotation 0.0 0.0 angle 320.455
029B: 30@ = init_object 6959 at -497.39761 -1204.50989 37.0041 // object (vegasNbball1) (39)
0453: set_object 30@ XY_rotation 0.0 355.0 angle 320.455
029B: 31@ = init_object 6959 at -472.5163 -1226.75891 39.9193 // object (vegasNbball1) (40)
0453: set_object 31@ XY_rotation 0.0 354.996 angle 320.455
029B: 34@ = init_object 6959 at -393.3364 -1234.67322 41.7177 // object (vegasNbball1) (43)
0453: set_object 34@ XY_rotation 0.0 0.0 angle 18.561
029B: 35@ = init_object 6959 at -365.63589 -1219.61707 41.7425 // object (vegasNbball1) (46)
0453: set_object 35@ XY_rotation 0.0 0.0 angle 42.314
029B: 36@ = init_object 6959 at -346.28711 -1200.48267 41.6309 // object (vegasNbball1) (47)
0453: set_object 36@ XY_rotation 0.0 0.0 angle 48.329
029B: 37@ = init_object 6959 at -320.1333 -1169.26123 41.6433 // object (vegasNbball1) (48)
0453: set_object 37@ XY_rotation 0.0 0.0 angle 49.781
029B: 38@ = init_object 6959 at -294.52771 -1138.14539 41.6433 // object (vegasNbball1) (49)
0453: set_object 38@ XY_rotation 0.0 0.0 angle 51.839
029B: 39@ = init_object 6959 at -281.38931 -1109.53796 41.6185 // object (vegasNbball1) (50)
0453: set_object 39@ XY_rotation 0.0 0.0 angle 76.327
029B: 40@ = init_object 6959 at -276.30566 -1073.40332 41.5937 // object (vegasNbball1) (52)
0453: set_object 40@ XY_rotation 0.0 0.0 angle 87.49
029B: 41@ = init_object 6959 at -276.0679 -1036.60974 41.5779 // object (vegasNbball1) (54)
0453: set_object 41@ XY_rotation 0.0 0.0 angle 359.945
029B: 42@ = init_object 6959 at -237.19629 -1029.05957 31.8958 // object (vegasNbball1) (58)
0453: set_object 42@ XY_rotation 0.0 27.999 angle 359.94
029B: 43@ = init_object 6959 at -223.01562 -1005.94238 24.3278 // object (vegasNbball1) (59)
0453: set_object 43@ XY_rotation 0.0 27.999 angle 359.94
029B: 44@ = init_object 6959 at -423.77219 -1239.99292 41.7053 // object (vegasNbball1) (60)
0453: set_object 44@ XY_rotation 0.0 0.0 angle 4.01
029B: 45@ = init_object 6959 at -436.61621 -1247.74023 41.6805 // object (vegasNbball1) (61)
0453: set_object 45@ XY_rotation 0.0 0.0 angle 320.576
029B: 46@ = init_object 8650 at -270.71191 -1018.89551 42.662 // object (shbbyhswall06_lvs) (1)
0453: set_object 46@ XY_rotation 0.0 0.0 angle 275.999
029B: 47@ = init_object 6959 at -585.39508 -1126.28821 35.2789 // object (vegasNbball1) (62)
0453: set_object 47@ XY_rotation 0.0 0.0 angle 346.457
029B: 48@ = init_object 6959 at -576.29395 -1087.84961 35.2789 // object (vegasNbball1) (63)
0453: set_object 48@ XY_rotation 0.0 0.0 angle 346.454
029B: 49@ = init_object 6959 at -566.92285 -1049.14355 35.2789 // object (vegasNbball1) (64)
0453: set_object 49@ XY_rotation 0.0 0.0 angle 346.454
029B: 50@ = init_object 6959 at -527.47559 -1058.61719 35.2789 // object (vegasNbball1) (65)
0453: set_object 50@ XY_rotation 0.0 0.0 angle 346.454
029B: 51@ = init_object 6959 at -536.24512 -1097.55371 35.2789 // object (vegasNbball1) (66)
0453: set_object 51@ XY_rotation 0.0 0.0 angle 346.454
029B: 52@ = init_object 6959 at -545.44202 -1136.21436 35.2789 // object (vegasNbball1) (67)
0453: set_object 52@ XY_rotation 0.0 0.0 angle 346.454
029B: 53@ = init_object 17004 at -312.42871 -1188.26855 7.9524 // object (cos_pch_brig_1) (1)
0453: set_object 53@ XY_rotation 0.0 0.0 angle 48.505
029B: 54@ = init_object 17004 at -264.64355 -1077.55469 7.9028 // object (cos_pch_brig_1) (2)
0453: set_object 54@ XY_rotation 0.0 0.0 angle 86.501
029B: 55@ = init_object 6959 at -561.47559 -1274.44336 35.2913 // object (vegasNbball1) (71)
0453: set_object 55@ XY_rotation 0.0 0.0 angle 334.457
029B: 56@ = init_object 6959 at -578.22168 -1310.32031 35.2665 // object (vegasNbball1) (72)
0453: set_object 56@ XY_rotation 0.0 0.0 angle 334.457
029B: 57@ = init_object 6959 at -613.75702 -1314.77844 35.2913 // object (vegasNbball1) (73)
0453: set_object 57@ XY_rotation 0.0 0.0 angle 334.457
029B: 58@ = init_object 6959 at -643.52148 -1297.5127 35.2913 // object (vegasNbball1) (74)
0453: set_object 58@ XY_rotation 0.0 0.0 angle 334.457
029B: 59@ = init_object 6959 at -638.60937 -1268.44531 35.2665 // object (vegasNbball1) (75)
0453: set_object 59@ XY_rotation 0.0 0.0 angle 334.457
029B: 60@ = init_object 6959 at -619.08594 -1236.02344 35.2913 // object (vegasNbball1) (76)
0453: set_object 60@ XY_rotation 0.0 0.0 angle 334.457
029B: 61@ = init_object 5001 at -489.82422 -1133.05957 37.7227 // object (lasrunwall2_LAS) (1)
0453: set_object 61@ XY_rotation 0.0 0.0 angle 227.203
029B: 62@ = init_object 5005 at -511.45996 -1070.35547 38.4227 // object (lasrunwall1_LAS) (1)
0453: set_object 62@ XY_rotation 0.0 0.0 angle 259.014
029B: 63@ = init_object 5005 at -591.55664 -1077.30469 38.4227 // object (lasrunwall1_LAS) (2)
0453: set_object 63@ XY_rotation 0.0 0.0 angle 78.536
029B: 64@ = init_object 5005 at -570.96881 -1027.96936 38.4227 // object (lasrunwall1_LAS) (3)
0453: set_object 64@ XY_rotation 0.0 0.0 angle 347.617
029B: 65@ = init_object 10562 at -454.8071 -1154.82935 35.2841 // object (bbgroundbitd_SFS) (1)
0453: set_object 65@ XY_rotation 0.0 0.0 angle 298.0
029B: 66@ = init_object 10562 at -455.37881 -1165.37952 35.2841 // object (bbgroundbitd_SFS) (2)
0453: set_object 66@ XY_rotation 0.0 0.0 angle 279.999
029B: 67@ = init_object 10562 at -461.0047 -1159.97412 35.2097 // object (bbgroundbitd_SFS) (3)
0453: set_object 67@ XY_rotation 0.0 0.0 angle 259.069
029B: 68@ = init_object 10562 at -437.52679 -1055.16321 35.2841 // object (bbgroundbitd_SFS) (7)
0453: set_object 68@ XY_rotation 0.0 0.0 angle 259.069
029B: 69@ = init_object 10562 at -432.67899 -1028.32495 35.2841 // object (bbgroundbitd_SFS) (8)
0453: set_object 69@ XY_rotation 0.0 0.0 angle 259.069
029B: 70@ = init_object 10562 at -490.62549 -975.20203 35.2841 // object (bbgroundbitd_SFS) (9)
0453: set_object 70@ XY_rotation 0.0 0.0 angle 348.349
029B: 71@ = init_object 10562 at -509.5361 -971.22168 35.2841 // object (bbgroundbitd_SFS) (10)
0453: set_object 71@ XY_rotation 0.0 0.0 angle 348.344
029B: 72@ = init_object 10562 at -536.33441 -965.21802 35.2841 // object (bbgroundbitd_SFS) (11)
0453: set_object 72@ XY_rotation 0.0 0.0 angle 348.344
029B: 73@ = init_object 10562 at -555.16681 -960.35858 35.2841 // object (bbgroundbitd_SFS) (12)
0453: set_object 73@ XY_rotation 0.0 0.0 angle 348.344
029B: 74@ = init_object 10562 at -647.3161 -1020.06488 35.1849 // object (bbgroundbitd_SFS) (14)
0453: set_object 74@ XY_rotation 0.0 0.0 angle 78.621
029B: 75@ = init_object 3798 at -664.10431 -1307.66687 33.3065 // object (acbox3_SFS) (1)
0453: set_object 75@ XY_rotation 0.0 355.0 angle 333.323
029B: 76@ = init_object 3458 at -257.99609 -1031.39453 40.0519 // object (vgncarshade1) (1)
0453: set_object 76@ XY_rotation 0.0 0.0 angle 90.0
029B: 77@ = init_object 16098 at -237.2235 -1040.97583 22.6321 // object (des_by_hangar_) (2)
0453: set_object 77@ XY_rotation 315.0 0.0 angle 270.0
029B: 78@ = init_object 16098 at -237.24071 -1020.42517 22.6321 // object (des_by_hangar_) (3)
0453: set_object 78@ XY_rotation 315.0 0.0 angle 270.0
029B: 79@ = init_object 6959 at -234.0405 -1030.41248 30.1994 // object (vegasNbball1) (58)
0453: set_object 79@ XY_rotation 0.0 30.0 angle 359.94
029B: 80@ = init_object 6959 at -232.15939 -1031.83496 27.7138 // object (vegasNbball1) (58)
0453: set_object 80@ XY_rotation 0.0 35.0 angle 359.934
029B: 81@ = init_object 8650 at -256.53125 -1066.83789 41.6848 // object (shbbyhswall06_lvs) (2)
0453: set_object 81@ XY_rotation 0.0 0.0 angle 177.413
029B: 82@ = init_object 3798 at -526.7373 -1173.96582 33.259 // object (acbox3_SFS) (2)
0453: set_object 82@ XY_rotation 4.999 0.0 angle 16.848
029B: 83@ = init_object 3798 at -527.1001 -1172.69714 33.259 // object (acbox3_SFS) (3)
0453: set_object 83@ XY_rotation 5.0 0.0 angle 15.048
029B: 84@ = init_object 3798 at -527.42273 -1171.41724 33.259 // object (acbox3_SFS) (4)
0453: set_object 84@ XY_rotation 5.0 0.0 angle 13.248
029B: 85@ = init_object 3798 at -527.70502 -1170.12769 33.259 // object (acbox3_SFS) (5)
0453: set_object 85@ XY_rotation 5.0 0.0 angle 11.448
029B: 86@ = init_object 3798 at -527.94666 -1168.83008 33.259 // object (acbox3_SFS) (6)
0453: set_object 86@ XY_rotation 5.0 0.0 angle 9.648
029B: 87@ = init_object 3798 at -528.1474 -1167.52539 33.259 // object (acbox3_SFS) (7)
0453: set_object 87@ XY_rotation 5.0 0.0 angle 7.848
029B: 88@ = init_object 3798 at -528.30707 -1166.21509 33.259 // object (acbox3_SFS) (8)
0453: set_object 88@ XY_rotation 5.0 0.0 angle 6.048
029B: 89@ = init_object 3798 at -528.42554 -1164.90039 33.259 // object (acbox3_SFS) (9)
0453: set_object 89@ XY_rotation 5.0 0.0 angle 4.248
029B: 90@ = init_object 3798 at -528.50262 -1163.58264 33.259 // object (acbox3_SFS) (10)
0453: set_object 90@ XY_rotation 5.0 0.0 angle 2.448
029B: 91@ = init_object 3798 at -528.53827 -1162.26318 33.259 // object (acbox3_SFS) (11)
0453: set_object 91@ XY_rotation 5.0 0.0 angle 0.648
029B: 92@ = init_object 3798 at -528.53247 -1160.94312 33.259 // object (acbox3_SFS) (12)
0453: set_object 92@ XY_rotation 5.0 0.0 angle 358.848
029B: 93@ = init_object 3798 at -528.48523 -1159.62402 33.259 // object (acbox3_SFS) (13)
0453: set_object 93@ XY_rotation 5.0 0.0 angle 357.048
029B: 94@ = init_object 3798 at -528.39648 -1158.30664 33.259 // object (acbox3_SFS) (14)
0453: set_object 94@ XY_rotation 4.999 0.0 angle 355.243
029B: 95@ = init_object 3798 at -525.7627 -1146.7627 33.259 // object (acbox3_SFS) (23)
0453: set_object 95@ XY_rotation 5.0 0.0 angle 339.048
029B: 96@ = init_object 3798 at -525.27136 -1145.53748 33.259 // object (acbox3_SFS) (24)
0453: set_object 96@ XY_rotation 5.0 0.0 angle 337.248
029B: 97@ = init_object 3798 at -524.74182 -1144.32837 33.259 // object (acbox3_SFS) (25)
0453: set_object 97@ XY_rotation 5.0 0.0 angle 335.448
029B: 98@ = init_object 3798 at -524.17456 -1143.13647 33.259 // object (acbox3_SFS) (26)
0453: set_object 98@ XY_rotation 5.0 0.0 angle 333.648
029B: 99@ = init_object 3798 at -523.57013 -1141.96301 33.259 // object (acbox3_SFS) (27)
0453: set_object 99@ XY_rotation 5.0 0.0 angle 331.848
029B: 100@ = init_object 3798 at -522.92914 -1140.80908 33.259 // object (acbox3_SFS) (28)
0453: set_object 100@ XY_rotation 5.0 0.0 angle 330.048
029B: 101@ = init_object 3798 at -522.2522 -1139.6759 33.259 // object (acbox3_SFS) (29)
0453: set_object 101@ XY_rotation 5.0 0.0 angle 328.248
029B: 102@ = init_object 3798 at -521.53998 -1138.56445 33.259 // object (acbox3_SFS) (30)
0453: set_object 102@ XY_rotation 5.0 0.0 angle 326.448
029B: 103@ = init_object 3798 at -520.79327 -1137.47607 33.259 // object (acbox3_SFS) (31)
0453: set_object 103@ XY_rotation 5.0 0.0 angle 324.648
029B: 104@ = init_object 3798 at -520.0127 -1136.4115 33.259 // object (acbox3_SFS) (32)
0453: set_object 104@ XY_rotation 5.0 0.0 angle 322.848
029B: 105@ = init_object 3798 at -519.1991 -1135.37207 33.259 // object (acbox3_SFS) (33)
0453: set_object 105@ XY_rotation 5.0 0.0 angle 321.048
029B: 106@ = init_object 3798 at -518.35321 -1134.35876 33.259 // object (acbox3_SFS) (34)
0453: set_object 106@ XY_rotation 5.0 0.0 angle 319.248
029B: 107@ = init_object 3798 at -517.47595 -1133.37244 33.259 // object (acbox3_SFS) (35)
0453: set_object 107@ XY_rotation 5.0 0.0 angle 317.448
029B: 108@ = init_object 3798 at -516.56812 -1132.41418 33.259 // object (acbox3_SFS) (36)
0453: set_object 108@ XY_rotation 5.0 0.0 angle 315.648
029B: 109@ = init_object 3798 at -510.5318 -1127.30444 33.259 // object (acbox3_SFS) (42)
0453: set_object 109@ XY_rotation 5.0 0.0 angle 304.848
029B: 110@ = init_object 3798 at -509.43683 -1126.56726 33.259 // object (acbox3_SFS) (43)
0453: set_object 110@ XY_rotation 5.0 0.0 angle 303.048
029B: 111@ = init_object 3798 at -513.95154 -1193.61877 33.259 // object (acbox3_SFS) (184)
0453: set_object 111@ XY_rotation 5.0 0.0 angle 49.248
029B: 112@ = init_object 3798 at -514.93781 -1192.74158 33.259 // object (acbox3_SFS) (185)
0453: set_object 112@ XY_rotation 5.0 0.0 angle 47.448
029B: 113@ = init_object 3798 at -515.89606 -1191.83374 33.259 // object (acbox3_SFS) (186)
0453: set_object 113@ XY_rotation 5.0 0.0 angle 45.648
029B: 114@ = init_object 3798 at -516.82532 -1190.89624 33.259 // object (acbox3_SFS) (187)
0453: set_object 114@ XY_rotation 5.0 0.0 angle 43.848
029B: 115@ = init_object 3798 at -517.72467 -1189.93005 33.259 // object (acbox3_SFS) (188)
0453: set_object 115@ XY_rotation 5.0 0.0 angle 42.048
029B: 116@ = init_object 3798 at -518.59326 -1188.93604 33.259 // object (acbox3_SFS) (189)
0453: set_object 116@ XY_rotation 5.0 0.0 angle 40.248
029B: 117@ = init_object 3798 at -519.43018 -1187.91528 33.259 // object (acbox3_SFS) (190)
0453: set_object 117@ XY_rotation 5.0 0.0 angle 38.448
029B: 118@ = init_object 3798 at -520.23462 -1186.86877 33.259 // object (acbox3_SFS) (191)
0453: set_object 118@ XY_rotation 5.0 0.0 angle 36.648
029B: 119@ = init_object 3798 at -521.0058 -1185.79736 33.259 // object (acbox3_SFS) (192)
0453: set_object 119@ XY_rotation 5.0 0.0 angle 34.848
029B: 120@ = init_object 3798 at -521.74292 -1184.70239 33.259 // object (acbox3_SFS) (193)
0453: set_object 120@ XY_rotation 5.0 0.0 angle 33.048
029B: 121@ = init_object 3798 at -522.44531 -1183.58484 33.259 // object (acbox3_SFS) (194)
0453: set_object 121@ XY_rotation 5.0 0.0 angle 31.248
029B: 122@ = init_object 3798 at -523.11224 -1182.44568 33.259 // object (acbox3_SFS) (195)
0453: set_object 122@ XY_rotation 5.0 0.0 angle 29.448
029B: 123@ = init_object 3798 at -523.7431 -1181.28613 33.259 // object (acbox3_SFS) (196)
0453: set_object 123@ XY_rotation 5.0 0.0 angle 27.648
029B: 124@ = init_object 3798 at -524.33716 -1180.10742 33.259 // object (acbox3_SFS) (197)
0453: set_object 124@ XY_rotation 5.0 0.0 angle 25.848
029B: 125@ = init_object 3798 at -524.89392 -1178.91064 33.259 // object (acbox3_SFS) (198)
0453: set_object 125@ XY_rotation 5.0 0.0 angle 24.048
029B: 126@ = init_object 3798 at -525.41284 -1177.6969 33.259 // object (acbox3_SFS) (199)
0453: set_object 126@ XY_rotation 5.0 0.0 angle 22.248
029B: 127@ = init_object 3798 at -525.89337 -1176.46741 33.259 // object (acbox3_SFS) (200)
0453: set_object 127@ XY_rotation 5.0 0.0 angle 20.448
029B: 128@ = init_object 3798 at -526.33502 -1175.22351 33.259 // object (acbox3_SFS) (201)
0453: set_object 128@ XY_rotation 5.0 0.0 angle 18.648
029B: 129@ = init_object 705 at -512.51465 -1191.62109 34.6409 // object (sm_veg_tree7vbig) (1)
0453: set_object 129@ XY_rotation 0.0 0.0 angle 223.495
029B: 130@ = init_object 705 at -514.32251 -1137.00256 23.8622 // object (sm_veg_tree7vbig) (2)
0453: set_object 130@ XY_rotation 0.0 0.0 angle 167.495
029B: 131@ = init_object 705 at -497.2041 -1071.70898 35.1122 // object (sm_veg_tree7vbig) (3)
0453: set_object 131@ XY_rotation 0.0 0.0 angle 167.487
029B: 132@ = init_object 3798 at -528.29071 -1157.12122 33.2838 // object (acbox3_SFS) (14)
0453: set_object 132@ XY_rotation 4.999 0.0 angle 355.243
029B: 133@ = init_object 3798 at -528.22278 -1155.92773 33.2838 // object (acbox3_SFS) (14)
0453: set_object 133@ XY_rotation 4.999 0.0 angle 355.243
029B: 134@ = init_object 3798 at -528.11572 -1154.75781 33.2838 // object (acbox3_SFS) (14)
0453: set_object 134@ XY_rotation 4.999 0.0 angle 355.243
029B: 135@ = init_object 3798 at -528.05298 -1153.62695 33.2838 // object (acbox3_SFS) (14)
0453: set_object 135@ XY_rotation 4.999 0.0 angle 355.243
029B: 136@ = init_object 3798 at -528.00079 -1152.41675 33.2838 // object (acbox3_SFS) (14)
0453: set_object 136@ XY_rotation 4.999 0.0 angle 355.243
029B: 137@ = init_object 3798 at -527.9165 -1151.35645 33.2838 // object (acbox3_SFS) (14)
0453: set_object 137@ XY_rotation 4.999 0.0 angle 355.243
029B: 138@ = init_object 3798 at -527.83362 -1150.18787 33.2838 // object (acbox3_SFS) (14)
0453: set_object 138@ XY_rotation 4.999 0.0 angle 355.243
029B: 139@ = init_object 17031 at -495.81445 -1038.29785 30.4021 // object (cunt_rockgp2_13) (2)
0453: set_object 139@ XY_rotation 0.0 0.0 angle 221.99
029B: 140@ = init_object 17031 at -589.36914 -1014.26465 34.4021 // object (cunt_rockgp2_13) (3)
0453: set_object 140@ XY_rotation 0.0 0.0 angle 317.994
029B: 141@ = init_object 7910 at -513.12695 -1046.88281 38.5766 // object (vgwestbillbrd11) (1)
0453: set_object 141@ XY_rotation 0.0 0.0 angle 301.954
029B: 142@ = init_object 7910 at -576.4082 -1033.01074 38.5766 // object (vgwestbillbrd11) (2)
0453: set_object 142@ XY_rotation 0.0 0.0 angle 31.992
029B: 143@ = init_object 10562 at -455.53259 -1131.6311 35.2097 // object (bbgroundbitd_SFS) (3)
0453: set_object 143@ XY_rotation 0.0 0.0 angle 259.069
029B: 144@ = init_object 10562 at -450.04395 -1103.41992 35.2097 // object (bbgroundbitd_SFS) (3)
0453: set_object 144@ XY_rotation 0.0 0.0 angle 259.069
029B: 145@ = init_object 10562 at -444.81851 -1076.48608 35.2097 // object (bbgroundbitd_SFS) (3)
0453: set_object 145@ XY_rotation 0.0 0.0 angle 259.069
029B: 146@ = init_object 5005 at -560.72559 -1149.4873 38.4227 // object (lasrunwall1_LAS) (1)
0453: set_object 146@ XY_rotation 0.0 0.0 angle 79.014
029B: 147@ = init_object 5005 at -577.2464 -1149.51123 38.4227 // object (lasrunwall1_LAS) (2)
0453: set_object 147@ XY_rotation 0.0 0.0 angle 78.541
029B: 148@ = init_object 3798 at -586.49762 -1060.24243 33.2876 // object (acbox3_SFS) (50)
0453: set_object 148@ XY_rotation 354.996 0.0 angle 348.536
029B: 149@ = init_object 3798 at -560.74902 -1062.67773 33.3 // object (acbox3_SFS) (51)
0453: set_object 149@ XY_rotation 354.996 0.0 angle 344.251
029B: 150@ = init_object 3798 at -560.26752 -1061.36414 33.3 // object (acbox3_SFS) (52)
0453: set_object 150@ XY_rotation 355.0 0.0 angle 335.473
029B: 151@ = init_object 3798 at -559.59052 -1060.13867 33.3 // object (acbox3_SFS) (53)
0453: set_object 151@ XY_rotation 355.0 0.0 angle 326.693
029B: 152@ = init_object 3798 at -558.73444 -1059.03101 33.3 // object (acbox3_SFS) (54)
0453: set_object 152@ XY_rotation 355.0 0.0 angle 317.912
029B: 153@ = init_object 3798 at -557.7193 -1058.06689 33.3 // object (acbox3_SFS) (55)
0453: set_object 153@ XY_rotation 355.0 0.0 angle 309.132
029B: 154@ = init_object 3798 at -556.56885 -1057.26904 33.3 // object (acbox3_SFS) (56)
0453: set_object 154@ XY_rotation 355.0 0.0 angle 300.351
029B: 155@ = init_object 3798 at -555.31012 -1056.65625 33.3 // object (acbox3_SFS) (57)
0453: set_object 155@ XY_rotation 355.0 0.0 angle 291.571
029B: 156@ = init_object 3798 at -553.9726 -1056.24268 33.3 // object (acbox3_SFS) (58)
0453: set_object 156@ XY_rotation 355.0 0.0 angle 282.79
029B: 157@ = init_object 3798 at -552.58765 -1056.03809 33.3 // object (acbox3_SFS) (59)
0453: set_object 157@ XY_rotation 355.0 0.0 angle 274.01
029B: 158@ = init_object 3798 at -551.18762 -1056.04749 33.3 // object (acbox3_SFS) (60)
0453: set_object 158@ XY_rotation 355.0 0.0 angle 265.229
029B: 159@ = init_object 3798 at -549.80548 -1056.27039 33.3 // object (acbox3_SFS) (61)
0453: set_object 159@ XY_rotation 355.0 0.0 angle 256.449
029B: 160@ = init_object 3798 at -548.47357 -1056.70166 33.3 // object (acbox3_SFS) (62)
0453: set_object 160@ XY_rotation 355.0 0.0 angle 247.668
029B: 161@ = init_object 3798 at -547.22308 -1057.33118 33.3 // object (acbox3_SFS) (63)
0453: set_object 161@ XY_rotation 355.0 0.0 angle 238.888
029B: 162@ = init_object 3798 at -546.08337 -1058.14417 33.3 // object (acbox3_SFS) (64)
0453: set_object 162@ XY_rotation 355.0 0.0 angle 230.107
029B: 163@ = init_object 3798 at -545.08112 -1059.1217 33.3 // object (acbox3_SFS) (65)
0453: set_object 163@ XY_rotation 355.0 0.0 angle 221.327
029B: 164@ = init_object 3798 at -544.23981 -1060.24072 33.3 // object (acbox3_SFS) (66)
0453: set_object 164@ XY_rotation 355.0 0.0 angle 212.546
029B: 165@ = init_object 3798 at -543.57922 -1061.47498 33.3 // object (acbox3_SFS) (67)
0453: set_object 165@ XY_rotation 355.0 0.0 angle 203.766
029B: 166@ = init_object 3798 at -543.11475 -1062.79578 33.3 // object (acbox3_SFS) (68)
0453: set_object 166@ XY_rotation 355.0 0.0 angle 194.985
029B: 167@ = init_object 3798 at -542.8573 -1064.17187 33.3 // object (acbox3_SFS) (69)
0453: set_object 167@ XY_rotation 355.0 0.0 angle 186.205
029B: 168@ = init_object 3798 at -542.81299 -1065.57117 33.3 // object (acbox3_SFS) (70)
0453: set_object 168@ XY_rotation 355.0 0.0 angle 177.424
029B: 169@ = init_object 3798 at -542.98242 -1066.95996 33.3 // object (acbox3_SFS) (71)
0453: set_object 169@ XY_rotation 354.996 0.0 angle 168.64
029B: 170@ = init_object 3798 at -543.28003 -1068.44763 33.3 // object (acbox3_SFS) (72)
0453: set_object 170@ XY_rotation 354.996 0.0 angle 168.64
029B: 171@ = init_object 3798 at -543.62762 -1069.94214 33.3 // object (acbox3_SFS) (73)
0453: set_object 171@ XY_rotation 354.996 0.0 angle 168.64
029B: 172@ = init_object 3798 at -561.14911 -1064.12903 33.3 // object (acbox3_SFS) (74)
0453: set_object 172@ XY_rotation 354.996 0.0 angle 344.251
029B: 173@ = init_object 3798 at -561.55029 -1065.54077 33.3 // object (acbox3_SFS) (75)
0453: set_object 173@ XY_rotation 354.996 0.0 angle 344.251
029B: 174@ = init_object 3798 at -561.97717 -1066.99036 33.3 // object (acbox3_SFS) (76)
0453: set_object 174@ XY_rotation 354.996 0.0 angle 344.251
029B: 175@ = init_object 10562 at -610.58105 -1060.0293 34.0268 // object (bbgroundbitd_SFS) (3)
0453: set_object 175@ XY_rotation 358.995 0.0 angle 79.069
029B: 176@ = init_object 10562 at -616.05219 -1088.40234 34.0268 // object (bbgroundbitd_SFS) (3)
0453: set_object 176@ XY_rotation 358.995 0.0 angle 79.063
029B: 177@ = init_object 10562 at -621.62598 -1117.10937 34.0268 // object (bbgroundbitd_SFS) (3)
0453: set_object 177@ XY_rotation 358.995 0.0 angle 79.058
029B: 178@ = init_object 10562 at -627.13892 -1145.34985 34.0268 // object (bbgroundbitd_SFS) (3)
0453: set_object 178@ XY_rotation 358.995 0.0 angle 79.063
029B: 179@ = init_object 7910 at -560.63965 -1176.3916 38.3906 // object (vgwestbillbrd11) (1)
0453: set_object 179@ XY_rotation 0.0 0.0 angle 112.599
029B: 180@ = init_object 17003 at -212.23109 -1224.32959 6.1875 // object (cuntwcridge) (1)
0453: set_object 180@ XY_rotation 0.0 0.0 angle 73.325
029B: 181@ = init_object 17003 at -441.05371 -1019.9079 5.3279 // object (cuntwcridge) (4)
0453: set_object 181@ XY_rotation 0.0 0.0 angle 253.262
029B: 182@ = init_object 17003 at -556.99542 -916.36737 4.5779 // object (cuntwcridge) (5)
0453: set_object 182@ XY_rotation 0.0 0.0 angle 253.262
029B: 183@ = init_object 5005 at -237.1456 -1184.10059 11.3827 // object (lasrunwall1_LAS) (1)
0453: set_object 183@ XY_rotation 0.0 4.944 angle 51.57
029B: 184@ = init_object 5005 at -154.4278 -1079.9303 5.4427 // object (lasrunwall1_LAS) (1)
0453: set_object 184@ XY_rotation 0.0 0.961 angle 51.57
029B: 185@ = init_object 3452 at -170.6582 -1115.63477 6.193 // object (bballintvgn1) (1)
0453: set_object 185@ XY_rotation 0.0 0.0 angle 51.713
029B: 186@ = init_object 3452 at -152.3558 -1092.44922 6.193 // object (bballintvgn1) (2)
0453: set_object 186@ XY_rotation 0.0 0.0 angle 51.713
029B: 187@ = init_object 3452 at -134.0321 -1069.23633 6.193 // object (bballintvgn1) (3)
0453: set_object 187@ XY_rotation 0.0 0.0 angle 51.713
029B: 188@ = init_object 3452 at -188.94727 -1138.83789 6.193 // object (bballintvgn1) (4)
0453: set_object 188@ XY_rotation 0.0 0.0 angle 51.713
029B: 189@ = init_object 17003 at -105.579 -1319.4519 6.1875 // object (cuntwcridge) (6)
0453: set_object 189@ XY_rotation 0.0 0.0 angle 73.323
029B: 190@ = init_object 17003 at -328.3414 -1120.96899 6.9231 // object (cuntwcridge) (7)
0453: set_object 190@ XY_rotation 0.0 0.0 angle 73.323
029B: 191@ = init_object 6959 at -166.5759 -1074.37817 2.7133 // object (vegasNbball1) (10)
0453: set_object 191@ XY_rotation 0.0 2.0 angle 50.0
029B: 192@ = init_object 6959 at -213.319 -1140.91553 3.4385 // object (vegasNbball1) (10)
0453: set_object 192@ XY_rotation 0.0 0.0 angle 49.999
029B: 193@ = init_object 3452 at -524.62061 -1280.81201 38.263 // object (bballintvgn1) (4)
0453: set_object 193@ XY_rotation 0.0 0.0 angle 335.277
029B: 194@ = init_object 3452 at -497.71191 -1293.19446 38.263 // object (bballintvgn1) (4)
0453: set_object 194@ XY_rotation 0.0 0.0 angle 335.275
029B: 195@ = init_object 3452 at -467.875 -1303.16797 38.263 // object (bballintvgn1) (4)
0453: set_object 195@ XY_rotation 0.0 0.0 angle 347.272
029B: 196@ = init_object 3452 at -437.06836 -1306.14551 38.263 // object (bballintvgn1) (4)
0453: set_object 196@ XY_rotation 0.0 0.0 angle 1.269
029B: 197@ = init_object 5001 at -622.25128 -1304.99805 37.7227 // object (lasrunwall2_LAS) (1)
0453: set_object 197@ XY_rotation 0.0 0.0 angle 333.051
029B: 198@ = init_object 5001 at -683.59082 -1237.50098 37.7227 // object (lasrunwall2_LAS) (1)
0453: set_object 198@ XY_rotation 0.0 0.0 angle 351.81
029B: 199@ = init_object 5005 at -605.38477 -1145.14062 38.4227 // object (lasrunwall1_LAS) (2)
0453: set_object 199@ XY_rotation 0.0 0.0 angle 78.536
029B: 200@ = init_object 6959 at -677.29395 -1274.47363 35.2417 // object (vegasNbball1) (75)
0453: set_object 200@ XY_rotation 0.0 0.0 angle 334.457
029B: 201@ = init_object 11484 at -434.65625 -1268.07129 30.4603 // object (dam_turbine_4) (1)
0453: set_object 201@ XY_rotation 0.0 0.0 angle 0.0
029B: 202@ = init_object 11484 at -434.58887 -1332.84277 30.4603 // object (dam_turbine_4) (2)
0453: set_object 202@ XY_rotation 0.0 0.0 angle 179.995
029B: 203@ = init_object 791 at -598.89313 -1358.0553 16.6656 // object (vbg_fir_copse) (1)
0453: set_object 203@ XY_rotation 0.0 0.0 angle 74.998
029B: 204@ = init_object 6959 at -586.0813 -1320.82483 35.2541 // object (vegasNbball1) (72)
0453: set_object 204@ XY_rotation 0.0 0.0 angle 334.457
029B: 205@ = init_object 10562 at -501.21249 -1107.29114 34.0128 // object (bbgroundbitd_SFS) (3)
0453: set_object 205@ XY_rotation 358.995 0.0 angle 258.53
029B: 206@ = init_object 10562 at -506.95691 -1135.52026 34.0128 // object (bbgroundbitd_SFS) (3)
0453: set_object 206@ XY_rotation 358.995 0.0 angle 258.525
029B: 207@ = init_object 10562 at -512.52081 -1162.96814 34.0128 // object (bbgroundbitd_SFS) (3)
0453: set_object 207@ XY_rotation 358.995 0.0 angle 258.525
029B: 208@ = init_object 10562 at -517.34259 -1186.8396 34.0376 // object (bbgroundbitd_SFS) (3)
0453: set_object 208@ XY_rotation 358.995 0.0 angle 258.525
029B: 209@ = init_object 7191 at -604.2049 -1244.60242 37.2347 // object (vegasNnewfence2b) (1)
0453: set_object 209@ XY_rotation 0.0 0.0 angle 330.0
029B: 210@ = init_object 7191 at -626.04199 -1272.96973 37.2347 // object (vegasNnewfence2b) (2)
0453: set_object 210@ XY_rotation 0.0 0.0 angle 309.996
029B: 211@ = init_object 10562 at -594.146 -1177.01575 34.9989 // object (bbgroundbitd_SFS) (17)
0453: set_object 211@ XY_rotation 0.0 0.0 angle 64.355
029B: 212@ = init_object 10562 at -606.00769 -1200.95972 34.9741 // object (bbgroundbitd_SFS) (17)
0453: set_object 212@ XY_rotation 0.0 0.0 angle 64.352
029B: 213@ = init_object 10562 at -618.07709 -1225.32361 34.9369 // object (bbgroundbitd_SFS) (17)
0453: set_object 213@ XY_rotation 0.0 0.0 angle 64.352
029B: 214@ = init_object 10562 at -631.17627 -1251.76672 34.9369 // object (bbgroundbitd_SFS) (17)
0453: set_object 214@ XY_rotation 0.0 0.0 angle 64.352
029B: 215@ = init_object 10562 at -635.18164 -1264.98242 34.9121 // object (bbgroundbitd_SFS) (17)
0453: set_object 215@ XY_rotation 0.0 0.0 angle 64.347
029B: 216@ = init_object 705 at -596.78027 -1252.70703 29.8909 // object (sm_veg_tree7vbig) (1)
0453: set_object 216@ XY_rotation 0.0 0.0 angle 223.495
029B: 217@ = init_object 3798 at -586.76819 -1061.54248 33.2876 // object (acbox3_SFS) (50)
0453: set_object 217@ XY_rotation 354.99 0.0 angle 348.536
029B: 218@ = init_object 3798 at -587.03876 -1062.84253 33.2876 // object (acbox3_SFS) (16)
0453: set_object 218@ XY_rotation 354.996 0.0 angle 348.536
029B: 219@ = init_object 3798 at -587.30933 -1064.14258 33.2876 // object (acbox3_SFS) (17)
0453: set_object 219@ XY_rotation 354.996 0.0 angle 348.536
029B: 220@ = init_object 3798 at -587.5799 -1065.44263 33.2876 // object (acbox3_SFS) (18)
0453: set_object 220@ XY_rotation 354.996 0.0 angle 348.536
029B: 221@ = init_object 3798 at -587.85046 -1066.74268 33.2876 // object (acbox3_SFS) (19)
0453: set_object 221@ XY_rotation 354.996 0.0 angle 348.536
029B: 222@ = init_object 3798 at -588.12103 -1068.04272 33.2876 // object (acbox3_SFS) (20)
0453: set_object 222@ XY_rotation 354.996 0.0 angle 348.536
029B: 223@ = init_object 3798 at -588.3916 -1069.34277 33.2876 // object (acbox3_SFS) (21)
0453: set_object 223@ XY_rotation 354.996 0.0 angle 348.536
029B: 224@ = init_object 3798 at -588.66217 -1070.64282 33.2876 // object (acbox3_SFS) (22)
0453: set_object 224@ XY_rotation 354.996 0.0 angle 348.536
029B: 225@ = init_object 3798 at -588.93274 -1071.94287 33.2876 // object (acbox3_SFS) (37)
0453: set_object 225@ XY_rotation 354.996 0.0 angle 348.536
029B: 226@ = init_object 3798 at -589.20331 -1073.24292 33.2876 // object (acbox3_SFS) (38)
0453: set_object 226@ XY_rotation 354.996 0.0 angle 348.536
029B: 227@ = init_object 3798 at -589.47388 -1074.54297 33.2876 // object (acbox3_SFS) (39)
0453: set_object 227@ XY_rotation 354.996 0.0 angle 348.536
029B: 228@ = init_object 3798 at -589.74445 -1075.84302 33.2876 // object (acbox3_SFS) (40)
0453: set_object 228@ XY_rotation 354.996 0.0 angle 348.536
029B: 229@ = init_object 3798 at -590.01501 -1077.14307 33.2876 // object (acbox3_SFS) (41)
0453: set_object 229@ XY_rotation 354.996 0.0 angle 348.536




029B: 1@ = init_object 3798 at -590.28558 -1078.44312 33.2876 // object (acbox3_SFS) (44)
0453: set_object 1@ XY_rotation 354.996 0.0 angle 348.536
029B: 2@ = init_object 3798 at -590.55615 -1079.74316 33.2876 // object (acbox3_SFS) (45)
0453: set_object 2@ XY_rotation 354.996 0.0 angle 348.536
029B: 3@ = init_object 3798 at -590.82672 -1081.04321 33.2876 // object (acbox3_SFS) (46)
0453: set_object 3@ XY_rotation 354.996 0.0 angle 348.536
029B: 4@ = init_object 3798 at -591.09729 -1082.34326 33.2876 // object (acbox3_SFS) (47)
0453: set_object 4@ XY_rotation 354.996 0.0 angle 348.536
029B: 5@ = init_object 3798 at -591.36786 -1083.64331 33.2876 // object (acbox3_SFS) (48)
0453: set_object 5@ XY_rotation 354.996 0.0 angle 348.536
029B: 6@ = init_object 3798 at -591.63843 -1084.94336 33.2876 // object (acbox3_SFS) (49)
0453: set_object 6@ XY_rotation 354.996 0.0 angle 348.536
029B: 7@ = init_object 3798 at -591.909 -1086.24341 33.2876 // object (acbox3_SFS) (77)
0453: set_object 7@ XY_rotation 354.996 0.0 angle 348.536
029B: 8@ = init_object 3798 at -592.17957 -1087.54346 33.2876 // object (acbox3_SFS) (78)
0453: set_object 8@ XY_rotation 354.996 0.0 angle 348.536
029B: 9@ = init_object 3798 at -592.45013 -1088.84351 33.2876 // object (acbox3_SFS) (79)
0453: set_object 9@ XY_rotation 354.996 0.0 angle 348.536
029B: 10@ = init_object 3798 at -592.7207 -1090.14355 33.2876 // object (acbox3_SFS) (80)
0453: set_object 10@ XY_rotation 354.996 0.0 angle 348.536
029B: 11@ = init_object 3798 at -592.99127 -1091.4436 33.2876 // object (acbox3_SFS) (81)
0453: set_object 11@ XY_rotation 354.996 0.0 angle 348.536
029B: 12@ = init_object 3798 at -593.26184 -1092.74365 33.2876 // object (acbox3_SFS) (82)
0453: set_object 12@ XY_rotation 354.996 0.0 angle 348.536
029B: 13@ = init_object 3798 at -593.53241 -1094.0437 33.2876 // object (acbox3_SFS) (83)
0453: set_object 13@ XY_rotation 354.996 0.0 angle 348.536
029B: 14@ = init_object 3798 at -593.80298 -1095.34375 33.2876 // object (acbox3_SFS) (84)
0453: set_object 14@ XY_rotation 354.996 0.0 angle 348.536
029B: 15@ = init_object 3798 at -594.07355 -1096.6438 33.2876 // object (acbox3_SFS) (85)
0453: set_object 15@ XY_rotation 354.996 0.0 angle 348.536
029B: 16@ = init_object 3798 at -594.34412 -1097.94385 33.2876 // object (acbox3_SFS) (86)
0453: set_object 16@ XY_rotation 354.996 0.0 angle 348.536
029B: 17@ = init_object 3798 at -594.61469 -1099.2439 33.2876 // object (acbox3_SFS) (87)
0453: set_object 17@ XY_rotation 354.996 0.0 angle 348.536
029B: 18@ = init_object 3798 at -594.88477 -1100.54395 33.2876 // object (acbox3_SFS) (88)
0453: set_object 18@ XY_rotation 354.99 0.0 angle 348.536
029B: 19@ = init_object 10562 at -655.5542 -1046.625 35.2221 // object (bbgroundbitd_SFS) (14)
0453: set_object 19@ XY_rotation 0.0 0.0 angle 78.618
029B: 20@ = init_object 10562 at -661.06342 -1074.48853 35.2469 // object (bbgroundbitd_SFS) (14)
0453: set_object 20@ XY_rotation 0.0 0.0 angle 78.618
029B: 21@ = init_object 10562 at -661.76178 -1090.3031 35.1849 // object (bbgroundbitd_SFS) (14)
0453: set_object 21@ XY_rotation 0.0 0.0 angle 78.618
029B: 22@ = init_object 10562 at -667.08667 -1116.82397 35.2097 // object (bbgroundbitd_SFS) (14)
0453: set_object 22@ XY_rotation 0.0 0.0 angle 78.618
029B: 23@ = init_object 10562 at -672.63831 -1144.54773 35.2097 // object (bbgroundbitd_SFS) (14)
0453: set_object 23@ XY_rotation 0.0 0.0 angle 78.618
029B: 24@ = init_object 10562 at -678.38409 -1173.22949 35.2097 // object (bbgroundbitd_SFS) (14)
0453: set_object 24@ XY_rotation 0.0 0.0 angle 78.618
029B: 25@ = init_object 10562 at -681.58209 -1188.90125 35.2097 // object (bbgroundbitd_SFS) (14)
0453: set_object 25@ XY_rotation 0.0 0.0 angle 76.902
029B: 26@ = init_object 3798 at -622.93121 -1234.27039 33.28 // object (acbox3_SFS) (90)
0453: set_object 26@ XY_rotation 5.0 0.0 angle 161.192
029B: 27@ = init_object 3798 at -623.31567 -1235.34363 33.28 // object (acbox3_SFS) (91)
0453: set_object 27@ XY_rotation 5.0 0.0 angle 159.392
029B: 28@ = init_object 3798 at -623.73364 -1236.4043 33.28 // object (acbox3_SFS) (92)
0453: set_object 28@ XY_rotation 5.0 0.0 angle 157.592
029B: 29@ = init_object 3798 at -624.18469 -1237.45129 33.28 // object (acbox3_SFS) (93)
0453: set_object 29@ XY_rotation 5.0 0.0 angle 155.792
029B: 30@ = init_object 3798 at -624.66846 -1238.48352 33.28 // object (acbox3_SFS) (94)
0453: set_object 30@ XY_rotation 5.0 0.0 angle 153.992
029B: 31@ = init_object 3798 at -625.18439 -1239.50012 33.28 // object (acbox3_SFS) (95)
0453: set_object 31@ XY_rotation 5.0 0.0 angle 152.192
029B: 34@ = init_object 3798 at -625.73193 -1240.5 33.28 // object (acbox3_SFS) (96)
0453: set_object 34@ XY_rotation 5.0 0.0 angle 150.392
029B: 35@ = init_object 3798 at -626.31067 -1241.48218 33.28 // object (acbox3_SFS) (97)
0453: set_object 35@ XY_rotation 5.0 0.0 angle 148.592
029B: 36@ = init_object 3798 at -626.91998 -1242.44568 33.28 // object (acbox3_SFS) (98)
0453: set_object 36@ XY_rotation 5.0 0.0 angle 146.792
029B: 37@ = init_object 3798 at -627.55927 -1243.38953 33.28 // object (acbox3_SFS) (99)
0453: set_object 37@ XY_rotation 5.0 0.0 angle 144.992
029B: 38@ = init_object 3798 at -628.22784 -1244.31287 33.28 // object (acbox3_SFS) (100)
0453: set_object 38@ XY_rotation 5.0 0.0 angle 143.192
029B: 39@ = init_object 3798 at -628.92511 -1245.21484 33.28 // object (acbox3_SFS) (101)
0453: set_object 39@ XY_rotation 5.0 0.0 angle 141.392
029B: 40@ = init_object 3798 at -629.65039 -1246.09436 33.28 // object (acbox3_SFS) (102)
0453: set_object 40@ XY_rotation 5.0 0.0 angle 139.592
029B: 41@ = init_object 3798 at -630.40289 -1246.95068 33.28 // object (acbox3_SFS) (103)
0453: set_object 41@ XY_rotation 5.0 0.0 angle 137.792
029B: 42@ = init_object 3798 at -631.18195 -1247.78296 33.28 // object (acbox3_SFS) (104)
0453: set_object 42@ XY_rotation 5.0 0.0 angle 135.992
029B: 43@ = init_object 3798 at -631.98676 -1248.59033 33.28 // object (acbox3_SFS) (105)
0453: set_object 43@ XY_rotation 5.0 0.0 angle 134.192
029B: 44@ = init_object 3798 at -632.81653 -1249.37207 33.28 // object (acbox3_SFS) (106)
0453: set_object 44@ XY_rotation 5.0 0.0 angle 132.392
029B: 45@ = init_object 3798 at -633.67047 -1250.12732 33.28 // object (acbox3_SFS) (107)
0453: set_object 45@ XY_rotation 5.0 0.0 angle 130.592
029B: 46@ = init_object 3798 at -634.54767 -1250.85535 33.28 // object (acbox3_SFS) (108)
0453: set_object 46@ XY_rotation 5.0 0.0 angle 128.792
029B: 47@ = init_object 3798 at -635.44733 -1251.55554 33.28 // object (acbox3_SFS) (109)
0453: set_object 47@ XY_rotation 5.0 0.0 angle 126.992
029B: 48@ = init_object 3798 at -636.36853 -1252.22705 33.28 // object (acbox3_SFS) (110)
0453: set_object 48@ XY_rotation 5.0 0.0 angle 125.192
029B: 49@ = init_object 3798 at -637.30957 -1252.86914 33.28 // object (acbox3_SFS) (111)
0453: set_object 49@ XY_rotation 4.999 0.0 angle 123.387
029B: 50@ = init_object 3798 at -641.36969 -1189.95703 33.28 // object (acbox3_SFS) (262)
0453: set_object 50@ XY_rotation 5.0 0.0 angle 243.992
029B: 51@ = init_object 3798 at -621.73578 -1229.8728 33.28 // object (acbox3_SFS) (304)
0453: set_object 51@ XY_rotation 5.0 0.0 angle 168.392
029B: 52@ = init_object 3798 at -621.98267 -1230.98584 33.28 // object (acbox3_SFS) (305)
0453: set_object 52@ XY_rotation 5.0 0.0 angle 166.592
029B: 53@ = init_object 3798 at -622.2644 -1232.09045 33.28 // object (acbox3_SFS) (306)
0453: set_object 53@ XY_rotation 5.0 0.0 angle 164.792
029B: 54@ = init_object 3798 at -622.58069 -1233.18567 33.28 // object (acbox3_SFS) (307)
0453: set_object 54@ XY_rotation 5.0 0.0 angle 162.992
029B: 55@ = init_object 10562 at -680.5304 -1192.37732 35.2097 // object (bbgroundbitd_SFS) (14)
0453: set_object 55@ XY_rotation 0.0 0.0 angle 54.767
029B: 56@ = init_object 10562 at -664.08984 -1188.30078 35.2097 // object (bbgroundbitd_SFS) (14)
0453: set_object 56@ XY_rotation 0.0 0.0 angle 16.798
029B: 57@ = init_object 10562 at -686.42358 -1194.99683 35.2097 // object (bbgroundbitd_SFS) (14)
0453: set_object 57@ XY_rotation 0.0 0.0 angle 16.798
029B: 58@ = init_object 17031 at -698.09766 -1220.55078 34.4021 // object (cunt_rockgp2_13) (3)
0453: set_object 58@ XY_rotation 0.0 0.0 angle 353.99
029B: 59@ = init_object 17031 at -688.8703 -1186.63855 34.4021 // object (cunt_rockgp2_13) (3)
0453: set_object 59@ XY_rotation 0.0 0.0 angle 333.99
029B: 60@ = init_object 705 at -652.26062 -1245.79993 20.8909 // object (sm_veg_tree7vbig) (1)
0453: set_object 60@ XY_rotation 0.0 0.0 angle 357.495
029B: 61@ = init_object 7910 at -671.36322 -1282.95654 38.2914 // object (vgwestbillbrd11) (2)
0453: set_object 61@ XY_rotation 0.0 0.0 angle 77.992
029B: 62@ = init_object 7910 at -664.67072 -1268.55469 38.2914 // object (vgwestbillbrd11) (2)
0453: set_object 62@ XY_rotation 0.0 0.0 angle 52.42
029B: 63@ = init_object 7910 at -669.3631 -1298.59521 38.2914 // object (vgwestbillbrd11) (2)
0453: set_object 63@ XY_rotation 0.0 359.868 angle 118.243
029B: 64@ = init_object 3798 at -638.52191 -1253.66541 33.28 // object (acbox3_SFS) (308)
0453: set_object 64@ XY_rotation 4.999 0.0 angle 123.387
029B: 65@ = init_object 3798 at -639.73425 -1254.46167 33.28 // object (acbox3_SFS) (309)
0453: set_object 65@ XY_rotation 5.0 0.0 angle 123.392
029B: 66@ = init_object 3798 at -640.94659 -1255.25793 33.28 // object (acbox3_SFS) (310)
0453: set_object 66@ XY_rotation 5.0 0.0 angle 123.392
029B: 67@ = init_object 3798 at -642.15894 -1256.0542 33.28 // object (acbox3_SFS) (311)
0453: set_object 67@ XY_rotation 5.0 0.0 angle 123.392
029B: 68@ = init_object 3798 at -643.37128 -1256.85046 33.28 // object (acbox3_SFS) (312)
0453: set_object 68@ XY_rotation 5.0 0.0 angle 123.392
029B: 69@ = init_object 3798 at -644.58362 -1257.64673 33.28 // object (acbox3_SFS) (313)
0453: set_object 69@ XY_rotation 5.0 0.0 angle 123.392
029B: 70@ = init_object 3798 at -645.79596 -1258.44299 33.28 // object (acbox3_SFS) (314)
0453: set_object 70@ XY_rotation 5.0 0.0 angle 123.392
029B: 71@ = init_object 3798 at -647.0083 -1259.23926 33.28 // object (acbox3_SFS) (315)
0453: set_object 71@ XY_rotation 5.0 0.0 angle 123.392
029B: 72@ = init_object 10562 at -673.27258 -1197.14221 35.1849 // object (bbgroundbitd_SFS) (14)
0453: set_object 72@ XY_rotation 0.0 0.0 angle 20.494
029B: 73@ = init_object 3613 at -532.46649 -1273.92603 43.7837 // object (hillhouse10_LA) (1)
0453: set_object 73@ XY_rotation 0.0 0.0 angle 153.831
029B: 74@ = init_object 13753 at -433.05429 -1212.80017 50.9864 // object (CEhillhouse04) (1)
0453: set_object 74@ XY_rotation 0.0 0.0 angle 342.455
029B: 75@ = init_object 3608 at -477.3526 -1204.43384 42.1931 // object (hillhouse08_LA) (1)
0453: set_object 75@ XY_rotation 0.0 0.0 angle 137.995
029B: 76@ = init_object 3613 at -523.2832 -1278.44006 43.7837 // object (hillhouse10_LA) (2)
0453: set_object 76@ XY_rotation 0.0 0.0 angle 153.831
029B: 77@ = init_object 3613 at -514.13477 -1282.93652 43.7837 // object (hillhouse10_LA) (3)
0453: set_object 77@ XY_rotation 0.0 0.0 angle 153.831
029B: 78@ = init_object 3613 at -505.01321 -1287.42554 43.7837 // object (hillhouse10_LA) (4)
0453: set_object 78@ XY_rotation 0.0 0.0 angle 153.831
029B: 79@ = init_object 3613 at -495.71191 -1291.8252 43.7837 // object (hillhouse10_LA) (5)
0453: set_object 79@ XY_rotation 0.0 0.0 angle 155.281
029B: 80@ = init_object 3613 at -486.89099 -1295.79675 43.7837 // object (hillhouse10_LA) (6)
0453: set_object 80@ XY_rotation 0.0 0.0 angle 156.225
029B: 81@ = init_object 705 at -396.39679 -1224.73584 36.1409 // object (sm_veg_tree7vbig) (1)
0453: set_object 81@ XY_rotation 0.0 0.0 angle 223.495
029B: 82@ = init_object 705 at -417.3504 -1235.04285 22.6409 // object (sm_veg_tree7vbig) (1)
0453: set_object 82@ XY_rotation 0.0 0.0 angle 185.495
029B: 83@ = init_object 7191 at -534.12659 -1265.34521 32.3522 // object (vegasNnewfence2b) (4)
0453: set_object 83@ XY_rotation 336.0 0.0 angle 335.31
029B: 84@ = init_object 7191 at -534.70367 -1266.69385 29.0402 // object (vegasNnewfence2b) (4)
0453: set_object 84@ XY_rotation 335.995 0.0 angle 335.308
029B: 85@ = init_object 7191 at -535.16742 -1267.73914 26.5402 // object (vegasNnewfence2b) (4)
0453: set_object 85@ XY_rotation 335.995 0.0 angle 335.308
029B: 86@ = init_object 6391 at -532.94861 -1298.06494 21.6926 // object (SanClifft05_LAw2) (1)
0453: set_object 86@ XY_rotation 0.0 0.0 angle 254.0
029B: 87@ = init_object 7191 at -553.30212 -1299.96045 34.8294 // object (vegasNnewfence2b) (5)
0453: set_object 87@ XY_rotation 0.0 0.0 angle 332.949
029B: 88@ = init_object 3798 at -662.82129 -1308.33618 33.3065 // object (acbox3_SFS) (1)
0453: set_object 88@ XY_rotation 0.0 354.996 angle 333.32
029B: 89@ = init_object 3798 at -661.53827 -1309.00549 33.3065 // object (acbox3_SFS) (112)
0453: set_object 89@ XY_rotation 0.0 355.0 angle 333.323
029B: 90@ = init_object 3798 at -660.25525 -1309.6748 33.3065 // object (acbox3_SFS) (113)
0453: set_object 90@ XY_rotation 0.0 355.0 angle 333.323
029B: 91@ = init_object 3798 at -658.97223 -1310.34412 33.3065 // object (acbox3_SFS) (114)
0453: set_object 91@ XY_rotation 0.0 355.0 angle 333.323
029B: 92@ = init_object 3798 at -657.68921 -1311.01343 33.3065 // object (acbox3_SFS) (115)
0453: set_object 92@ XY_rotation 0.0 355.0 angle 333.323
029B: 93@ = init_object 3798 at -656.40619 -1311.68274 33.3065 // object (acbox3_SFS) (116)
0453: set_object 93@ XY_rotation 0.0 355.0 angle 333.323
029B: 94@ = init_object 3798 at -655.12317 -1312.35205 33.3065 // object (acbox3_SFS) (117)
0453: set_object 94@ XY_rotation 0.0 355.0 angle 333.323
029B: 95@ = init_object 3798 at -653.84015 -1313.02136 33.3065 // object (acbox3_SFS) (118)
0453: set_object 95@ XY_rotation 0.0 355.0 angle 333.323
029B: 96@ = init_object 3798 at -652.55713 -1313.69067 33.3065 // object (acbox3_SFS) (119)
0453: set_object 96@ XY_rotation 0.0 355.0 angle 333.323
029B: 97@ = init_object 3798 at -651.27411 -1314.35999 33.3065 // object (acbox3_SFS) (120)
0453: set_object 97@ XY_rotation 0.0 355.0 angle 333.323
029B: 98@ = init_object 3798 at -649.99109 -1315.0293 33.3065 // object (acbox3_SFS) (121)
0453: set_object 98@ XY_rotation 0.0 355.0 angle 333.323
029B: 99@ = init_object 3798 at -648.70807 -1315.69861 33.3065 // object (acbox3_SFS) (122)
0453: set_object 99@ XY_rotation 0.0 355.0 angle 333.323
029B: 100@ = init_object 3798 at -647.42505 -1316.36792 33.3065 // object (acbox3_SFS) (123)
0453: set_object 100@ XY_rotation 0.0 355.0 angle 333.323
029B: 101@ = init_object 3798 at -646.14203 -1317.03723 33.3065 // object (acbox3_SFS) (124)
0453: set_object 101@ XY_rotation 0.0 355.0 angle 333.323
029B: 102@ = init_object 3798 at -644.85901 -1317.70654 33.3065 // object (acbox3_SFS) (125)
0453: set_object 102@ XY_rotation 0.0 355.0 angle 333.323
029B: 103@ = init_object 3798 at -643.57599 -1318.37585 33.3065 // object (acbox3_SFS) (126)
0453: set_object 103@ XY_rotation 0.0 355.0 angle 333.323
029B: 104@ = init_object 3798 at -642.29297 -1319.04517 33.3065 // object (acbox3_SFS) (127)
0453: set_object 104@ XY_rotation 0.0 355.0 angle 333.323
029B: 105@ = init_object 3798 at -641.00995 -1319.71448 33.3065 // object (acbox3_SFS) (128)
0453: set_object 105@ XY_rotation 0.0 355.0 angle 333.323
029B: 106@ = init_object 3798 at -639.72693 -1320.38379 33.3065 // object (acbox3_SFS) (129)
0453: set_object 106@ XY_rotation 0.0 355.0 angle 333.323
029B: 107@ = init_object 3798 at -638.44336 -1321.05273 33.3065 // object (acbox3_SFS) (130)
0453: set_object 107@ XY_rotation 0.0 354.996 angle 333.32
029B: 108@ = init_object 3798 at -637.16016 -1321.72168 33.3065 // object (acbox3_SFS) (131)
0453: set_object 108@ XY_rotation 0.0 354.996 angle 333.32
029B: 109@ = init_object 10562 at -690.63812 -1372.5343 35.2469 // object (bbgroundbitd_SFS) (14)
0453: set_object 109@ XY_rotation 0.0 0.0 angle 153.309
029B: 110@ = init_object 10562 at -618.62109 -1401.06396 35.2097 // object (bbgroundbitd_SFS) (14)
0453: set_object 110@ XY_rotation 0.0 0.0 angle 175.309
029B: 111@ = init_object 10562 at -577.79272 -1400.10059 35.2097 // object (bbgroundbitd_SFS) (14)
0453: set_object 111@ XY_rotation 0.0 0.0 angle 195.303
029B: 112@ = init_object 10562 at -539.29382 -1385.78552 35.2097 // object (bbgroundbitd_SFS) (14)
0453: set_object 112@ XY_rotation 0.0 0.0 angle 219.298
029B: 113@ = init_object 10562 at -514.85742 -1366.70312 35.2097 // object (bbgroundbitd_SFS) (14)
0453: set_object 113@ XY_rotation 0.0 0.0 angle 237.448
029B: 114@ = init_object 10562 at -519.67621 -1384.54358 35.2221 // object (bbgroundbitd_SFS) (14)
0453: set_object 114@ XY_rotation 0.0 0.0 angle 215.448
029B: 115@ = init_object 10562 at -545.83612 -1426.17383 35.2221 // object (bbgroundbitd_SFS) (14)
0453: set_object 115@ XY_rotation 0.0 0.0 angle 203.447
029B: 116@ = init_object 10562 at -594.2677 -1432.94409 35.2221 // object (bbgroundbitd_SFS) (14)
0453: set_object 116@ XY_rotation 0.0 0.0 angle 179.445
029B: 117@ = init_object 17031 at -653.10809 -1379.41821 34.4021 // object (cunt_rockgp2_13) (3)
0453: set_object 117@ XY_rotation 0.0 0.0 angle 53.991
029B: 118@ = init_object 10562 at -646.6875 -1405.74023 35.1725 // object (bbgroundbitd_SFS) (14)
0453: set_object 118@ XY_rotation 0.0 0.0 angle 153.309
029B: 119@ = init_object 17031 at -535.36151 -1350.71838 34.4021 // object (cunt_rockgp2_13) (3)
0453: set_object 119@ XY_rotation 0.0 0.0 angle 143.987
029B: 120@ = init_object 17031 at -534.76172 -1386.31689 34.4021 // object (cunt_rockgp2_13) (3)
0453: set_object 120@ XY_rotation 0.0 0.0 angle 197.981
029B: 121@ = init_object 17031 at -555.82941 -1465.5752 34.4021 // object (cunt_rockgp2_13) (3)
0453: set_object 121@ XY_rotation 0.0 0.0 angle 113.979
029B: 122@ = init_object 17031 at -454.96481 -1354.7196 26.9021 // object (cunt_rockgp2_13) (3)
0453: set_object 122@ XY_rotation 0.0 0.0 angle 15.978
029B: 123@ = init_object 17031 at -449.46939 -1395.67114 23.6521 // object (cunt_rockgp2_13) (3)
0453: set_object 123@ XY_rotation 0.0 0.0 angle 15.974
029B: 124@ = init_object 17031 at -476.37131 -1437.98328 23.6521 // object (cunt_rockgp2_13) (3)
0453: set_object 124@ XY_rotation 0.0 0.0 angle 15.974
029B: 125@ = init_object 705 at -562.3587 -1334.37354 34.4718 // object (sm_veg_tree7vbig) (1)
0453: set_object 125@ XY_rotation 0.0 0.0 angle 223.495
029B: 126@ = init_object 10562 at -638.57562 -1395.43359 35.2097 // object (bbgroundbitd_SFS) (14)
0453: set_object 126@ XY_rotation 0.0 0.0 angle 163.455
029B: 127@ = init_object 3798 at -635.87695 -1322.39062 33.3065 // object (acbox3_SFS) (132)
0453: set_object 127@ XY_rotation 0.0 355.0 angle 333.323
029B: 128@ = init_object 3798 at -634.59375 -1323.05957 33.3065 // object (acbox3_SFS) (133)
0453: set_object 128@ XY_rotation 0.0 355.0 angle 333.323
029B: 129@ = init_object 3798 at -633.31055 -1323.72852 33.3065 // object (acbox3_SFS) (134)
0453: set_object 129@ XY_rotation 0.0 355.0 angle 333.323
029B: 130@ = init_object 3798 at -632.02734 -1324.39746 33.3065 // object (acbox3_SFS) (135)
0453: set_object 130@ XY_rotation 0.0 355.0 angle 333.323
029B: 131@ = init_object 3798 at -630.74414 -1325.06641 33.3065 // object (acbox3_SFS) (136)
0453: set_object 131@ XY_rotation 0.0 355.0 angle 333.323
029B: 132@ = init_object 3798 at -629.46094 -1325.73535 33.3065 // object (acbox3_SFS) (137)
0453: set_object 132@ XY_rotation 0.0 355.0 angle 333.323
029B: 133@ = init_object 3798 at -628.17773 -1326.4043 33.3065 // object (acbox3_SFS) (138)
0453: set_object 133@ XY_rotation 0.0 355.0 angle 333.323
029B: 134@ = init_object 3798 at -626.89453 -1327.07324 33.3065 // object (acbox3_SFS) (139)
0453: set_object 134@ XY_rotation 0.0 355.0 angle 333.323
029B: 135@ = init_object 3798 at -625.61133 -1327.74219 33.3065 // object (acbox3_SFS) (140)
0453: set_object 135@ XY_rotation 0.0 355.0 angle 333.323
029B: 136@ = init_object 3798 at -624.32812 -1328.41113 33.3065 // object (acbox3_SFS) (141)
0453: set_object 136@ XY_rotation 0.0 355.0 angle 333.323
029B: 137@ = init_object 3798 at -623.04492 -1329.08008 33.3065 // object (acbox3_SFS) (142)
0453: set_object 137@ XY_rotation 0.0 355.0 angle 333.323
029B: 138@ = init_object 3798 at -621.76172 -1329.74902 33.3065 // object (acbox3_SFS) (143)
0453: set_object 138@ XY_rotation 0.0 354.996 angle 333.32
029B: 139@ = init_object 10562 at -671.77118 -1382.60449 35.2097 // object (bbgroundbitd_SFS) (14)
0453: set_object 139@ XY_rotation 0.0 0.0 angle 154.399
029B: 140@ = init_object 8185 at -184.19922 -974.31836 5.3773 // object (vgsSredbrix02) (1)
0453: set_object 140@ XY_rotation 335.561 0.0 angle 301.844
029B: 141@ = init_object 3452 at -293.44901 -1051.73352 45.623 // object (bballintvgn1) (1)
0453: set_object 141@ XY_rotation 0.0 0.0 angle 273.753
029B: 142@ = init_object 5005 at -287.14661 -1013.94397 44.5527 // object (lasrunwall1_LAS) (1)
0453: set_object 142@ XY_rotation 0.0 0.0 angle 275.054
029B: 143@ = init_object 5001 at -333.94739 -1130.15857 43.8419 // object (lasrunwall2_LAS) (1)
0453: set_object 143@ XY_rotation 0.0 0.0 angle 11.203
029B: 144@ = init_object 3452 at -291.5098 -1081.27673 45.623 // object (bballintvgn1) (1)
0453: set_object 144@ XY_rotation 0.0 0.0 angle 273.752
029B: 145@ = init_object 708 at -290.17419 -1105.42371 27.2295 // object (sm_veg_tree4_vbig) (2)
0453: set_object 145@ XY_rotation 0.0 0.0 angle 0.0
029B: 146@ = init_object 708 at -294.47699 -1122.10828 27.2295 // object (sm_veg_tree4_vbig) (3)
0453: set_object 146@ XY_rotation 0.0 0.0 angle 334.0
029B: 147@ = init_object 708 at -306.04959 -1136.09656 27.2295 // object (sm_veg_tree4_vbig) (4)
0453: set_object 147@ XY_rotation 0.0 0.0 angle 311.995
029B: 148@ = init_object 8650 at -259.47339 -1096.3811 41.6848 // object (shbbyhswall06_lvs) (2)
0453: set_object 148@ XY_rotation 0.0 0.0 angle 171.077
029B: 149@ = init_object 8650 at -265.65909 -1123.98071 41.6848 // object (shbbyhswall06_lvs) (2)
0453: set_object 149@ XY_rotation 0.0 0.0 angle 163.074
029B: 150@ = init_object 8650 at -279.3176 -1149.97595 41.6848 // object (shbbyhswall06_lvs) (2)
0453: set_object 150@ XY_rotation 0.0 0.0 angle 141.334
029B: 151@ = init_object 8650 at -297.98929 -1173.31702 41.6848 // object (shbbyhswall06_lvs) (2)
0453: set_object 151@ XY_rotation 0.0 0.0 angle 141.334
029B: 152@ = init_object 8650 at -316.76349 -1196.12964 41.6848 // object (shbbyhswall06_lvs) (2)
0453: set_object 152@ XY_rotation 0.0 0.0 angle 139.75
029B: 153@ = init_object 8650 at -336.31149 -1218.00964 41.6848 // object (shbbyhswall06_lvs) (2)
0453: set_object 153@ XY_rotation 0.0 0.0 angle 136.578
029B: 154@ = init_object 8650 at -358.60669 -1238.30676 41.6848 // object (shbbyhswall06_lvs) (2)
0453: set_object 154@ XY_rotation 0.0 0.0 angle 128.273
029B: 155@ = init_object 8650 at -384.34473 -1252.26465 41.6848 // object (shbbyhswall06_lvs) (2)
0453: set_object 155@ XY_rotation 0.0 0.0 angle 108.891
029B: 156@ = init_object 8650 at -413.3237 -1258.97363 41.6848 // object (shbbyhswall06_lvs) (2)
0453: set_object 156@ XY_rotation 0.0 0.0 angle 96.891
029B: 157@ = init_object 8650 at -439.49869 -1257.95996 41.6848 // object (shbbyhswall06_lvs) (2)
0453: set_object 157@ XY_rotation 0.0 0.0 angle 80.888
029B: 158@ = init_object 8650 at -451.17719 -1256.32117 41.6848 // object (shbbyhswall06_lvs) (2)
0453: set_object 158@ XY_rotation 0.0 0.0 angle 65.823
029B: 159@ = init_object 8650 at -491.9621 -1233.87 39.5464 // object (shbbyhswall06_lvs) (2)
0453: set_object 159@ XY_rotation 355.0 0.0 angle 49.403
029B: 160@ = init_object 8650 at -514.19 -1214.15662 36.9328 // object (shbbyhswall06_lvs) (2)
0453: set_object 160@ XY_rotation 354.996 0.0 angle 47.42
029B: 161@ = init_object 8650 at -478.80411 -1243.85022 40.8872 // object (shbbyhswall06_lvs) (2)
0453: set_object 161@ XY_rotation 356.964 0.132 angle 65.562
029B: 162@ = init_object 1238 at -419.29089 -1248.08362 42.0046 // object (trafficcone) (1)
0453: set_object 162@ XY_rotation 0.0 0.0 angle 0.0
029B: 163@ = init_object 1238 at -416.50119 -1247.45056 42.0046 // object (trafficcone) (2)
0453: set_object 163@ XY_rotation 0.0 0.0 angle 0.0
029B: 164@ = init_object 1238 at -413.44781 -1246.56641 42.0046 // object (trafficcone) (3)
0453: set_object 164@ XY_rotation 0.0 0.0 angle 0.0
029B: 165@ = init_object 1238 at -411.6449 -1245.66357 42.0046 // object (trafficcone) (4)
0453: set_object 165@ XY_rotation 0.0 0.0 angle 0.0
029B: 166@ = init_object 3613 at -476.66071 -1299.05188 43.7837 // object (hillhouse10_LA) (6)
0453: set_object 166@ XY_rotation 0.0 0.0 angle 167.321
029B: 167@ = init_object 3613 at -466.63431 -1301.29797 43.7837 // object (hillhouse10_LA) (6)
0453: set_object 167@ XY_rotation 0.0 0.0 angle 167.316
029B: 168@ = init_object 3613 at -457.1026 -1303.44067 43.7837 // object (hillhouse10_LA) (6)
0453: set_object 168@ XY_rotation 0.0 0.0 angle 167.316
029B: 169@ = init_object 3613 at -446.7728 -1304.29578 43.7837 // object (hillhouse10_LA) (6)
0453: set_object 169@ XY_rotation 0.0 0.0 angle 181.112
029B: 170@ = init_object 7909 at -436.63086 -1285.4043 48.7626 // object (vgwestbillbrd10) (1)
0453: set_object 170@ XY_rotation 0.0 0.0 angle 270.0
029B: 171@ = init_object 7909 at -436.68509 -1302.03528 48.7626 // object (vgwestbillbrd10) (2)
0453: set_object 171@ XY_rotation 0.0 0.0 angle 269.995
029B: 172@ = init_object 7909 at -432.6261 -1285.47693 48.7626 // object (vgwestbillbrd10) (3)
0453: set_object 172@ XY_rotation 0.0 0.0 angle 89.995
029B: 173@ = init_object 7909 at -432.62509 -1301.08081 48.7626 // object (vgwestbillbrd10) (4)
0453: set_object 173@ XY_rotation 0.0 0.0 angle 89.995
029B: 174@ = init_object 7909 at -432.62659 -1315.40747 48.7626 // object (vgwestbillbrd10) (5)
0453: set_object 174@ XY_rotation 0.0 0.0 angle 89.975
029B: 175@ = init_object 7909 at -436.63086 -1285.4043 48.7626 // object (vgwestbillbrd10) (6)
0453: set_object 175@ XY_rotation 0.0 0.0 angle 89.995
029B: 176@ = init_object 7909 at -436.68457 -1302.03516 48.7626 // object (vgwestbillbrd10) (7)
0453: set_object 176@ XY_rotation 0.0 0.0 angle 89.995
029B: 177@ = init_object 7909 at -432.62598 -1285.47656 48.7626 // object (vgwestbillbrd10) (8)
0453: set_object 177@ XY_rotation 0.0 0.0 angle 269.995
029B: 178@ = init_object 7909 at -432.625 -1301.08008 48.7626 // object (vgwestbillbrd10) (9)
0453: set_object 178@ XY_rotation 0.0 0.0 angle 269.995
029B: 179@ = init_object 7909 at -432.62598 -1315.40723 48.7626 // object (vgwestbillbrd10) (10)
0453: set_object 179@ XY_rotation 0.0 0.0 angle 269.973
029B: 180@ = init_object 3452 at -486.03931 -1301.48901 38.263 // object (bballintvgn1) (4)
0453: set_object 180@ XY_rotation 0.0 0.0 angle 339.272
029B: 181@ = init_object 3452 at -453.34799 -1309.08936 38.263 // object (bballintvgn1) (4)
0453: set_object 181@ XY_rotation 0.0 0.0 angle 355.817
029B: 182@ = init_object 1262 at -437.19849 -1284.8634 45.2721 // object (MTraffic4) (1)
0453: set_object 182@ XY_rotation 0.0 0.0 angle 94.548
029B: 183@ = init_object 1262 at -437.18179 -1285.28894 45.2721 // object (MTraffic4) (2)
0453: set_object 183@ XY_rotation 0.0 0.0 angle 94.543
029B: 184@ = init_object 1262 at -437.14951 -1285.76221 45.2721 // object (MTraffic4) (3)
0453: set_object 184@ XY_rotation 0.0 0.0 angle 94.543
029B: 185@ = init_object 1262 at -437.12259 -1286.15234 45.2721 // object (MTraffic4) (4)
0453: set_object 185@ XY_rotation 0.0 0.0 angle 94.543
029B: 186@ = init_object 1262 at -437.09079 -1286.61414 45.2721 // object (MTraffic4) (5)
0453: set_object 186@ XY_rotation 0.0 0.0 angle 94.543
029B: 187@ = init_object 1262 at -437.11871 -1287.11072 45.2721 // object (MTraffic4) (6)
0453: set_object 187@ XY_rotation 0.0 0.0 angle 92.431
029B: 188@ = init_object 1262 at -437.15979 -1287.53613 45.2721 // object (MTraffic4) (7)
0453: set_object 188@ XY_rotation 0.0 0.0 angle 92.428
029B: 189@ = init_object 1262 at -437.20929 -1288.04602 45.2721 // object (MTraffic4) (8)
0453: set_object 189@ XY_rotation 0.0 0.0 angle 92.428
029B: 190@ = init_object 1262 at -437.09631 -1288.5426 45.2721 // object (MTraffic4) (9)
0453: set_object 190@ XY_rotation 0.0 0.0 angle 92.428
029B: 191@ = init_object 8650 at -408.9982 -1292.16248 35.284 // object (shbbyhswall06_lvs) (2)
0453: set_object 191@ XY_rotation 0.0 0.0 angle 108.49
029B: 192@ = init_object 8650 at -380.57559 -1281.68066 33.9596 // object (shbbyhswall06_lvs) (2)
0453: set_object 192@ XY_rotation 5.016 0.0 angle 111.926
029B: 193@ = init_object 6959 at -348.32791 -1251.80505 26.8517 // object (vegasNbball1) (22)
0453: set_object 193@ XY_rotation 0.0 12.997 angle 53.987
029B: 194@ = init_object 6959 at -347.56219 -1253.89221 27.1309 // object (vegasNbball1) (22)
0453: set_object 194@ XY_rotation 0.0 12.997 angle 53.987
029B: 195@ = init_object 11484 at -353.56836 -1280.83008 24.4603 // object (dam_turbine_4) (2)
0453: set_object 195@ XY_rotation 0.0 0.0 angle 160.295
029B: 196@ = init_object 8650 at -369.75586 -1277.35547 32.9309 // object (shbbyhswall06_lvs) (2)
0453: set_object 196@ XY_rotation 5.01 0.0 angle 111.918
029B: 197@ = init_object 3452 at -405.92609 -1301.95581 38.263 // object (bballintvgn1) (4)
0453: set_object 197@ XY_rotation 0.0 0.0 angle 17.573
029B: 198@ = init_object 3452 at -377.33359 -1291.57166 38.1866 // object (bballintvgn1) (4)
0453: set_object 198@ XY_rotation 0.0 0.0 angle 22.385
029B: 199@ = init_object 3452 at -421.37039 -1307.85461 37.513 // object (bballintvgn1) (4)
0453: set_object 199@ XY_rotation 0.0 0.0 angle 359.269
029B: 200@ = init_object 3452 at -389.22311 -1297.4762 37.513 // object (bballintvgn1) (4)
0453: set_object 200@ XY_rotation 0.0 0.0 angle 17.264
029B: 201@ = init_object 5005 at -241.9232 -1202.96204 10.1883 // object (lasrunwall1_LAS) (1)
0453: set_object 201@ XY_rotation 0.0 9.3 angle 38.174
029B: 202@ = init_object 5005 at -280.03159 -1238.84473 17.1531 // object (lasrunwall1_LAS) (1)
0453: set_object 202@ XY_rotation 0.129 12.33 angle 28.144
029B: 203@ = init_object 705 at -235.9908 -1199.50244 -5.4491 // object (sm_veg_tree7vbig) (1)
0453: set_object 203@ XY_rotation 0.0 0.0 angle 223.495
029B: 204@ = init_object 705 at -253.39281 -1224.974 -5.4491 // object (sm_veg_tree7vbig) (1)
0453: set_object 204@ XY_rotation 0.0 0.0 angle 213.495
029B: 205@ = init_object 705 at -280.9939 -1249.03552 0.0509 // object (sm_veg_tree7vbig) (1)
0453: set_object 205@ XY_rotation 0.0 0.0 angle 203.492
029B: 206@ = init_object 705 at -316.54501 -1269.62573 9.4009 // object (sm_veg_tree7vbig) (1)
0453: set_object 206@ XY_rotation 0.0 0.0 angle 17.489
029B: 207@ = init_object 7910 at -281.76129 -1185.95447 21.8266 // object (vgwestbillbrd11) (1)
0453: set_object 207@ XY_rotation 0.0 0.0 angle 346.922
029B: 208@ = init_object 11484 at -338.41019 -1238.61011 24.4603 // object (dam_turbine_4) (2)
0453: set_object 208@ XY_rotation 0.0 0.0 angle 339.991
029B: 209@ = init_object 3452 at -200.1651 -1170.85217 6.193 // object (bballintvgn1) (4)
0453: set_object 209@ XY_rotation 0.0 0.0 angle 89.713
029B: 210@ = init_object 3452 at -191.32899 -1152.43799 6.2634 // object (bballintvgn1) (4)
0453: set_object 210@ XY_rotation 0.0 0.0 angle 71.709
029B: 211@ = init_object 7912 at -138.96429 -1039.31311 5.4178 // object (vgwestbillbrd13) (1)
0453: set_object 211@ XY_rotation 0.0 0.0 angle 285.392
029B: 212@ = init_object 7913 at -164.55811 -997.9574 5.9634 // object (vgwestbillbrd14) (1)
0453: set_object 212@ XY_rotation 0.0 0.66 angle 328.628
029B: 213@ = init_object 7914 at -153.4614 -1009.34082 5.7898 // object (vgwestbillbrd15) (1)
0453: set_object 213@ XY_rotation 0.0 359.604 angle 302.488
029B: 214@ = init_object 7915 at -145.0423 -1023.90912 5.703 // object (vgwestbillbrd16) (1)
0453: set_object 214@ XY_rotation 0.0 0.0 angle 297.776
029B: 215@ = init_object 7906 at -138.0889 -1050.10449 5.4634 // object (vgwestbillbrd07) (1)
0453: set_object 215@ XY_rotation 0.0 0.0 angle 273.452
029B: 216@ = init_object 8650 at -438.0097 -1297.4458 35.346 // object (shbbyhswall06_lvs) (2)
0453: set_object 216@ XY_rotation 0.0 359.208 angle 93.13
029B: 217@ = init_object 7191 at -377.9201 -1281.91003 33.5441 // object (vegasNnewfence2b) (5)
0453: set_object 217@ XY_rotation 0.0 0.0 angle 291.985
029B: 218@ = init_object 5005 at -513.42969 -1249.6729 38.4227 // object (lasrunwall1_LAS) (1)
0453: set_object 218@ XY_rotation 0.0 0.0 angle 341.01
029B: 219@ = init_object 3798 at -521.47894 -1248.52576 33.3065 // object (acbox3_SFS) (147)
0453: set_object 219@ XY_rotation 0.0 354.996 angle 341.014
029B: 220@ = init_object 3798 at -520.12628 -1248.98657 33.3065 // object (acbox3_SFS) (148)
0453: set_object 220@ XY_rotation 0.0 354.996 angle 341.014
029B: 221@ = init_object 3798 at -518.77362 -1249.44739 33.3065 // object (acbox3_SFS) (149)
0453: set_object 221@ XY_rotation 0.0 354.996 angle 341.014
029B: 222@ = init_object 3798 at -517.42096 -1249.9082 33.3065 // object (acbox3_SFS) (150)
0453: set_object 222@ XY_rotation 0.0 354.996 angle 341.014
029B: 223@ = init_object 3798 at -516.0683 -1250.36902 33.3065 // object (acbox3_SFS) (151)
0453: set_object 223@ XY_rotation 0.0 354.996 angle 341.014
029B: 224@ = init_object 3798 at -514.71564 -1250.82983 33.3065 // object (acbox3_SFS) (152)
0453: set_object 224@ XY_rotation 0.0 354.996 angle 341.014
029B: 225@ = init_object 3798 at -513.36298 -1251.29065 33.3065 // object (acbox3_SFS) (153)
0453: set_object 225@ XY_rotation 0.0 354.996 angle 341.014




029B: 1@ = init_object 3798 at -512.01031 -1251.75146 33.3065 // object (acbox3_SFS) (154)
0453: set_object 1@ XY_rotation 0.0 354.996 angle 341.014
029B: 2@ = init_object 3798 at -510.65765 -1252.21228 33.3065 // object (acbox3_SFS) (155)
0453: set_object 2@ XY_rotation 0.0 354.996 angle 341.014
029B: 3@ = init_object 3798 at -509.30499 -1252.6731 33.3065 // object (acbox3_SFS) (156)
0453: set_object 3@ XY_rotation 0.0 354.996 angle 341.014
029B: 4@ = init_object 3798 at -507.95233 -1253.13391 33.3065 // object (acbox3_SFS) (157)
0453: set_object 4@ XY_rotation 0.0 354.996 angle 341.014
029B: 5@ = init_object 3798 at -506.59967 -1253.59473 33.3065 // object (acbox3_SFS) (158)
0453: set_object 5@ XY_rotation 0.0 354.996 angle 341.014
029B: 6@ = init_object 3798 at -505.24701 -1254.05554 33.3065 // object (acbox3_SFS) (159)
0453: set_object 6@ XY_rotation 0.0 354.996 angle 341.014
029B: 7@ = init_object 3798 at -503.89435 -1254.51636 33.3065 // object (acbox3_SFS) (160)
0453: set_object 7@ XY_rotation 0.0 354.996 angle 341.014
029B: 8@ = init_object 3798 at -502.54169 -1254.97717 33.3065 // object (acbox3_SFS) (161)
0453: set_object 8@ XY_rotation 0.0 354.996 angle 341.014
029B: 9@ = init_object 3798 at -501.18903 -1255.43799 33.3065 // object (acbox3_SFS) (162)
0453: set_object 9@ XY_rotation 0.0 354.996 angle 341.014
029B: 10@ = init_object 3798 at -499.83636 -1255.8988 33.3065 // object (acbox3_SFS) (163)
0453: set_object 10@ XY_rotation 0.0 354.996 angle 341.014
029B: 11@ = init_object 3798 at -498.4837 -1256.35962 33.3065 // object (acbox3_SFS) (164)
0453: set_object 11@ XY_rotation 0.0 354.996 angle 341.014
029B: 12@ = init_object 3798 at -497.13104 -1256.82043 33.3065 // object (acbox3_SFS) (165)
0453: set_object 12@ XY_rotation 0.0 354.996 angle 341.014
029B: 13@ = init_object 3798 at -495.77838 -1257.28125 33.3065 // object (acbox3_SFS) (166)
0453: set_object 13@ XY_rotation 0.0 354.996 angle 341.014
029B: 14@ = init_object 3798 at -494.42572 -1257.74207 33.3065 // object (acbox3_SFS) (167)
0453: set_object 14@ XY_rotation 0.0 354.996 angle 341.014
029B: 15@ = init_object 3798 at -493.07306 -1258.20288 33.3065 // object (acbox3_SFS) (168)
0453: set_object 15@ XY_rotation 0.0 354.996 angle 341.014
029B: 16@ = init_object 3798 at -491.7204 -1258.6637 33.3065 // object (acbox3_SFS) (169)
0453: set_object 16@ XY_rotation 0.0 354.996 angle 341.014
029B: 17@ = init_object 3798 at -490.36774 -1259.12451 33.3065 // object (acbox3_SFS) (170)
0453: set_object 17@ XY_rotation 0.0 354.996 angle 341.014
029B: 18@ = init_object 3798 at -489.01508 -1259.58533 33.3065 // object (acbox3_SFS) (171)
0453: set_object 18@ XY_rotation 0.0 354.996 angle 341.014
029B: 19@ = init_object 3798 at -487.66241 -1260.04614 33.3065 // object (acbox3_SFS) (172)
0453: set_object 19@ XY_rotation 0.0 354.996 angle 341.014
029B: 20@ = init_object 3798 at -486.30957 -1260.50684 33.3065 // object (acbox3_SFS) (173)
0453: set_object 20@ XY_rotation 0.0 354.99 angle 341.01
029B: 21@ = init_object 3798 at -484.95703 -1260.96777 33.3065 // object (acbox3_SFS) (174)
0453: set_object 21@ XY_rotation 0.0 354.99 angle 341.01
029B: 22@ = init_object 3798 at -483.60461 -1261.42871 33.3065 // object (acbox3_SFS) (175)
0453: set_object 22@ XY_rotation 0.0 354.996 angle 341.014
029B: 23@ = init_object 3798 at -482.25214 -1261.88965 33.3065 // object (acbox3_SFS) (176)
0453: set_object 23@ XY_rotation 0.0 354.996 angle 341.014
029B: 24@ = init_object 3798 at -480.89966 -1262.35059 33.3065 // object (acbox3_SFS) (177)
0453: set_object 24@ XY_rotation 0.0 354.996 angle 341.014
029B: 25@ = init_object 3798 at -479.54718 -1262.81152 33.3065 // object (acbox3_SFS) (178)
0453: set_object 25@ XY_rotation 0.0 354.996 angle 341.014
029B: 26@ = init_object 3798 at -478.1947 -1263.27246 33.3065 // object (acbox3_SFS) (179)
0453: set_object 26@ XY_rotation 0.0 354.996 angle 341.014
029B: 27@ = init_object 3798 at -476.84222 -1263.7334 33.3065 // object (acbox3_SFS) (180)
0453: set_object 27@ XY_rotation 0.0 354.996 angle 341.014
029B: 28@ = init_object 7191 at -631.73437 -1289.14746 37.2347 // object (vegasNnewfence2b) (2)
0453: set_object 28@ XY_rotation 0.0 0.0 angle 260.601
029B: 29@ = init_object 3798 at -533.96393 -1264.9209 33.2876 // object (acbox3_SFS) (181)
0453: set_object 29@ XY_rotation 4.999 0.0 angle 272.0
029B: 30@ = init_object 3798 at -532.77252 -1265.06641 33.2752 // object (acbox3_SFS) (182)
0453: set_object 30@ XY_rotation 4.999 0.0 angle 253.998
029B: 31@ = init_object 3798 at -537.5166 -1267.69629 33.2876 // object (acbox3_SFS) (215)
0453: set_object 31@ XY_rotation 4.999 0.0 angle 343.993
029B: 34@ = init_object 3798 at -537.00983 -1266.60937 33.2876 // object (acbox3_SFS) (216)
0453: set_object 34@ XY_rotation 4.999 0.0 angle 325.997
029B: 35@ = init_object 3798 at -536.19141 -1265.73145 33.2876 // object (acbox3_SFS) (217)
0453: set_object 35@ XY_rotation 4.999 0.0 angle 307.996
029B: 36@ = init_object 3798 at -535.1416 -1265.14941 33.2876 // object (acbox3_SFS) (218)
0453: set_object 36@ XY_rotation 4.999 0.0 angle 289.995
029B: 37@ = init_object 10562 at -483.79089 -1317.12415 34.038 // object (bbgroundbitd_SFS) (14)
0453: set_object 37@ XY_rotation 359.0 0.0 angle 249.428
029B: 38@ = init_object 10562 at -568.57703 -1322.17163 34.038 // object (bbgroundbitd_SFS) (14)
0453: set_object 38@ XY_rotation 358.995 0.0 angle 145.423
029B: 39@ = init_object 8650 at -256.51889 -1066.8385 43.6848 // object (shbbyhswall06_lvs) (2)
0453: set_object 39@ XY_rotation 0.0 0.0 angle 177.413
029B: 40@ = init_object 8650 at -239.0267 -1040.21326 34.2409 // object (shbbyhswall06_lvs) (2)
0453: set_object 40@ XY_rotation 335.0 0.0 angle 306.096
029B: 41@ = init_object 8650 at -222.9933 -1028.53552 24.9825 // object (shbbyhswall06_lvs) (2)
0453: set_object 41@ XY_rotation 334.995 0.0 angle 306.096
029B: 42@ = init_object 3578 at -552.16412 -1063.42664 35.9017 // object (DockBarr1_LA) (1)
0453: set_object 42@ XY_rotation 0.0 0.0 angle 76.0
029B: 43@ = init_object 7191 at -618.29059 -1292.58118 37.2347 // object (vegasNnewfence2b) (2)
0453: set_object 43@ XY_rotation 0.0 0.0 angle 68.601
029B: 44@ = init_object 17050 at -253.2961 -1051.765 58.629 // object (cw_Silo02) (1)
0453: set_object 44@ XY_rotation 0.0 180.0 angle 320.0
029B: 45@ = init_object 16601 at -598.0477 -1300.192 34.9499 // object (by_fuel07) (1)
0453: set_object 45@ XY_rotation 0.0 0.0 angle 0.0
029B: 46@ = init_object 16601 at -652.8117 -1285.577 34.9499 // object (by_fuel07) (2)
0453: set_object 46@ XY_rotation 0.0 0.0 angle 0.0
029B: 47@ = init_object 16601 at -533.965 -1267.801 31.6507 // object (by_fuel07) (3)
0453: set_object 47@ XY_rotation 0.0 0.0 angle 0.0
029B: 48@ = init_object 6342 at -218.6206 -1088.115 7.5426 // object (century01_LAw2) (1)
0453: set_object 48@ XY_rotation 0.0 0.0 angle 0.0
029B: 49@ = init_object 16061 at -202.6672 -1094.947 2.5609 // object (des_treeline2) (1)
0453: set_object 49@ XY_rotation 0.0 0.0 angle 324.0

0249: release_model 3798
0249: release_model 7191
0249: release_model 10562
0249: release_model 8650
0249: release_model 3578
0249: release_model 17050
0249: release_model 16601
0249: release_model 6342
0249: release_model 16061
0249: release_model 3798
0249: release_model 10562
0249: release_model 17031
0249: release_model 705
0249: release_model 7910
0249: release_model 3613
0249: release_model 13753
0249: release_model 3608
0249: release_model 7191
0249: release_model 6391
0249: release_model 8185
0249: release_model 3452
0249: release_model 5005
0249: release_model 5001
0249: release_model 708
0249: release_model 8650
0249: release_model 1238
0249: release_model 7909
0249: release_model 1262
0249: release_model 6959
0249: release_model 11484
0249: release_model 7912
0249: release_model 7913
0249: release_model 7914
0249: release_model 7915
0249: release_model 7906

0249: release_model 6959
0249: release_model 8650
0249: release_model 17004
0249: release_model 5001
0249: release_model 5005
0249: release_model 10562
0249: release_model 3798
0249: release_model 3458
0249: release_model 16098
0249: release_model 705
0249: release_model 17031
0249: release_model 7910
0249: release_model 17003
0249: release_model 3452
0249: release_model 11484
0249: release_model 791
0249: release_model 7191
:exit
wait 0
if
0ADC:   test_cheat "exit"

jf @exit
0ACD: show_text_highpriority "Map closing" time 3000

mission_cleanup
end_Thread
